12/10/2023 0 Comments Lightwave 3d anime background![]() Select the waist and move it above the pelvis Now back into Schematic View (key 7), and continue placing 3d objects. IMPORTANT: moving object into this Schematic View, 3d objects are not moved on the Layout 3d space on your scene so if you return on previous view (for example "perspective view" by pressing key # 4), you can see each object in th same position as showed in fig. 16 you can see a screenshot after these operations. Now proceed with legs: move the left leg below the left thig, and the right leg below the right tigh. The left tigh on the left, the right tight on the right of the pelvis. so let's start moving the two thighs: we need to move them down to the pelvis. now we need to move each 3d object (forget camera and lights by now) to give them an humanoid shape. However, each items in this panel - to be really useful - must be moved from their default position. ![]() Schematic Panel is really useful to select objects to move/rotate during an animation setup. If you still haven't modified any Lightwave Layout visualization settings, you can see each 3d object are reresented as a cyan rectangle, camera with a green rectangle and the light with one purple. Now we can start to set our hierarchy chain.Īs a first introduction to Character Animation, we introduce the use of Schematic Panel, accessible with key "7". 15 you can see a layout screenshot with all objects: our robot and the background.Īdd a Null Object (Ctrl+n) and name it as "null_Robot". Into Layout, select Load Object (Ctrl+o) and select the object now loaded.
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